Atari 2600 - A2600
Based on the horror movie of the same name, in fact, is the unreleased action game programmer Mark Klein.
In the game, your goal is to move the object to the highest level of existence before your energy runs out.
The game is divided into several lines (existence levels) similar to a basin, but in essence you can only see three lines on the screen at one time. Between each of the lines is a portal (hole) through which you must force the body. This is achieved through careful placement of the walls. The walls moved by pushing the joystick left and right. Once the wall is aligned with the portal it will "lock" into place, thus giving the bouncing person no where to go but up.