Capcom Play System 2 (CPS2) - Slot machine from Capcom

47 games Capcom Play System 2
 
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Unlike many other fighters, the Pocket Fighter has a relatively simple control scheme. In the fighter's pocket, it is used, which in turn makes the game much easier and more accessible for beginners with only punch, kick and "special" buttons. Another feature that is not included in other fighters is the use of gems to control what special moves your character can do. These stones are dropped when you hit an opponent or a treasure chest. The more stones you collect of the same color, the more powerful the special move that is associated with that color.

Mechanism Power: A strategic armored vehicle variant was produced by Capcom in 1994. Capcom has released 208 different cars in our database under this trade name since 1984. Other machines made by Capcom during the time period powered by Mechanism: Strategic version of armor production equipment include Dark Stalkers: Night Warriors, Vampires: Night Warriors, Ring of Destruction: Master's Helm II, Alien vs. Predator, Eco Fighters, Super Street Fighter - Tournament Edition, Saturday Night Slam Wizard, Super Bank, Super Street Fighter II - New Contenders, and SR System II. Players bash enemy mechs/robots and go through different beautiful 2d, hand drawn environments.

This game is listed as a horizontal-scrolling shooter. Volumetric 2-D graphics, bright colors, live environment. There are 2 pilots to choose from, each of which controls its own type of aircraft with different firepower, but besides this, there is also a type of auxiliary weapon, there are 3 of them in total, which someone also controls. The levels are full of power ups that give you such opportunities to improve that you literally pour fire on your enemies, in general, annihilate everyone. The game is quite cinematic, the bosses do not appear out of nowhere, but some kind of event contributes to this, and his death (controlling a giant machine) is also interestingly framed, which looks quite beautiful.

Logic game. The player is in the center of the screen in a rotating cannon turret. Chains of balls approach the player along rails of various shapes. The player's task is to shoot balls from a cannon with the same balls. When the colors match, the balls on the rails disappear.