The game - Captain Commando - Capcom Play System 1 | CPS1

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Game Captain Commando (Capcom Play System 1 - cps1)
Captain Commando

Metro City 2026. Technology stepped towards a happy future, but the people themselves ... many remained in the Stone Age. Crime, strife, violence and more seem to have soaked into the heart and face of Metro City that it has become its main attraction. But if there is evil, there must be good somewhere. Order has been opposed to chaos since time immemorial, and this order for Metro City has become the Commando Team and its leader CAPTAIN COMMANDO.

Metro City is a very famous city in the Capcom games universe. As a matter of fact, the most beat-up Capcom Final Fight gave birth to this most uncultured corner of mother earth, as well as its permanent mayor (former wrestler) Mike Haggar (Captain Commando has his bust in the city), and many other famous characters, which you (readers) probably know from the new parts of the Street Fighter series (Rolento, Poyzen, Cody, Guy, etc.). But these characters were at war with crime (or were part of it) in 1989, and the plot of Captain Commando stepped into the distant (at that time) future where crime is no longer street, but rather intergalactic. Oddly enough, they deal with problems in the same style. Fists, and everything that comes to hand, they will put up against adversaries with a shark grin and the intentions of dictators.

And here is our main character. The leader of the special purpose detachment "Commando Team". A fan of using the word "Captain" in the names of all his gadgets and super tricks. Wears "Captain Goggles" that can identify a person or other life form at a distance of 2 kilometers. With these glasses, he will figure out the criminal in no time and punish with his "Energy Gloves", which shoot not only electricity, but also fire. The game has the simplest and most understandable character in terms of mechanics. Very strong, mobile and invincible. Kicks the enemy in the stomach, be healthy (he flies a few meters into the air). In the arsenal there is an incredibly powerful move with a rather cool name "Captain's gun", which is an attack on the run ending in a disastrous result for the enemy, namely, its flight towards the Moon from the power of the fiery fist of justice. The character for Capcom is undoubtedly very important. This can be seen in the company's attitude towards his life outside the universe of the Captain Commando games (and only one came out). He was a playable character in the first and second parts of Marvel vs Capcom (during the execution of special moves, his partners also appeared). It is also present in the Namco X Capcom tactical RPG. In Dead Rising 3 you can cosplay this character. In general, Capcom remembers and loves, albeit not very often remembers him. He was a playable character in the first and second parts of Marvel vs Capcom (during the execution of special moves, his partners also appeared). It is also present in the Namco X Capcom tactical RPG. In Dead Rising 3 you can cosplay this character. In general, Capcom remembers and loves, albeit not very often remembers him. He was a playable character in the first and second parts of Marvel vs Capcom (during the execution of special moves, his partners also appeared). It is also present in the Namco X Capcom tactical RPG. In Dead Rising 3 you can cosplay this character. In general, Capcom remembers and loves, albeit not very often remembers him.

Members of Captain Commando's team: Mummy alien Mack the Knife, who can spin like a tornado and crush enemies with his sharp but short knives. I note that its main feature is the transformation of enemies into dust. Seriously. Knives will remove both skin and meat from the opponent, and leave only bones and sand. I named this finisher Curse of the Extraterrestrial Mummy. The character's name appears to be a reference to the 1928 Mackey Knife Ballad written by German poet and playwright Bertolt Brecht, as well as by German composer Kurt Weill for the play The Threepenny Opera. He did it for himself, he can shoot rockets from his leg, punch him so that the enemy forgets about the word gravity, and of course he knows how to fight, which he proves during the battle using Elbow smash (jump and a powerful elbow strike).

And last we have Ginzu the Ninja who wields the same technique as Guy from Final Fight called Bushin-ryu Ninpo (a fictional fighting style). During combat, he can use a smoke screen. Incredibly jumpy and agile. Able to cut an opponent in half with his sword. He is also the only character in the game who can pick up a third-party item shiryuken (why doesn't he carry them with him?). The second after Captain Commando in terms of ease of development and usefulness in battle.
I think that in addition to the heroes, the villains should also be noted. They are strong, dangerous and unpredictable. Many have interesting designs and many details that refer to films of that era. And, most importantly, even the smallest fry has a name. The names of minor villains are a sign of quality in beat'em up.

The gameplay and controls are exactly the same as in Final Fight. There are two buttons: one is responsible for the attack, and the other for the jump. It is possible to run by pressing twice forward or backward. You can also pick up items by simply standing next to them and pressing the attack button. From the interesting: Unlike Final Fight in this game, having raised a weapon and passing through the entire arena with it and reaching the transition to a new location, it remains in the hands of the character. In Final Fight, the main character simply threw him out. The game supports up to 4 players at the same time. By pressing attack and jump together, you can perform a special move. The graphics are very colorful. A sea of ​​details. The design of the characters, and the characters themselves, are imprinted in your memory for a long time. The whole game is reminiscent of a high-quality cartoon of the early nineties like "Teenage Mutant Ninja Turtles" or "Mad Jack the Pirate. The heroes begin their journey in the city, and end up at the edge of the universe. The music is very good, but not particularly catchy. I would say that it is standard (in a good way). A few words about the ports of the game: There were several of them. The first and worst is the SNES. For starters, it came out four years after the original arcade game (1995). There you can only play together, plus some characters were cut out and the number of opponents on the screen was reduced. In 1998, a version was released for the first PlayStation (PS1) without any major changes. Unless you could play with a maximum of three, and not four, as in the original. There is also a version on PSP and PS2 for those who do not want to emulate the arcade version, but get a copy of the game in the collection in the boxed version. A few words about the ports of the game: There were several of them. The first and worst is the SNES. For starters, it came out four years after the original arcade game (1995). There you can only play together, plus some characters were cut out and the number of opponents on the screen was reduced. In 1998, a version was released for the first PlayStation (PS1) without any major changes. Unless you could play with a maximum of three, and not four, as in the original. There is also a version on PSP and PS2 for those who do not want to emulate the arcade version, but get a copy of the game in the collection in the boxed version. A few words about the ports of the game: There were several of them. The first and worst is the SNES. For starters, it came out four years after the original arcade game (1995). There you can only play together, plus some characters were cut out and the number of opponents on the screen was reduced. In 1998, a version was released for the first PlayStation (PS1) without any major changes. Unless you could play with a maximum of three, and not four, as in the original. There is also a version on PSP and PS2 for those who do not want to emulate the arcade version, but get a copy of the game in the collection in the boxed version. In 1998, a version was released for the first PlayStation (PS1) without any major changes. Unless you could play with a maximum of three, and not four, as in the original. There is also a version on PSP and PS2 for those who do not want to emulate the arcade version, but get a copy of the game in the collection in the boxed version. In 1998, a version was released for the first PlayStation (PS1) without any major changes. Unless you could play with a maximum of three, and not four, as in the original. There is also a version on PSP and PS2 for those who do not want to emulate the arcade version, but get a copy of the game in the collection in the boxed version.


GAME INFO

Game Name:
Captain Commando
Family:
CAPCOM
Platform:
Capcom Play System 1 (CPS1)
Developer:
Capcom
Genre:
Fights - one against all
Release Date:
1991