The game - Space Wars - Vectrex | VECT

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Game Space Wars (Vectrex - vect)
Space Wars
Космические войны

Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated by the original Space War! and developed his own hardware and software so that he can play the game. Cinematronics worked with Rosenthal to create the Space Wars system.

Two players controlled different ships. One button turned the ship to the left, another turned the ship to the right, one turned on the thrust, one fired a projectile, and one went into hyperspace (which causes the ship to disappear and reappear elsewhere on the board at random).

The game offered several gameplay options, including the presence or absence of a star in the center of the playing field (which exerted a positive or negative gravitational pull), whether the edges of the playing field were "wrapped" in opposite directions, and whether projectiles bounced off . Three other exciting features were unique to this game. First, the game cannot be played in single player mode; a human opponent was needed. Secondly, the player's ship can take a glancing blow without dying, but take damage; a cloud of ship debris will break apart and float away, after which the ship will be visibly damaged on screen and will turn and accelerate more slowly. Third, and most memorable, was that the length of the game for any given competition depended solely on the amount of money deposited; each quarter bought a minute and a half of play. A dollar bought six minutes, and for ten quarters of ten dollars, two players could play non-stop for an hour.

Space Warfare formed the basis of the platform that Cinematronics used in the early 80s. Most of their subsequent black and white vector games (such as Star Castle and Tail Gunner) were based on this basic custom design.


GAME INFO

Game Name:
Space Wars
Family:
GCE
Platform:
Vectrex (VECT)
Developer:
Cinematronics
Publisher:
Cinematronics
Genre:
shooter
Release Date:
1977
Number of Players:
2