Vectrex - game console company General Consumer Electric (VECT)

52 games Vectrex
 
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Published and developed by Manu in 2002.

The player controls an aircraft, called a "Jet" in the game. He must navigate it over a scrolling terrain, defeating enemies along the way.

The player controls a ship that can rotate left and right and move forward, similar to the more famous asteroids.

Space Wars was the brainchild of Larry Rosenthal, an MIT graduate who was fascinated by the original Space War! and developed his own hardware and software so that he can play the game. Cinematronics worked with Rosenthal to create the Space Wars system. Two players controlled different ships. One button turned the ship to the left, another turned the ship to the right, one turned on the thrust, one fired a projectile, and one went into hyperspace (which causes the ship to disappear and reappear elsewhere on the board at random). The game offered several gameplay options, including the presence or absence of a star in the center of the playing field (which exerted a positive or negative gravitational pull), whether the edges of the playing field were "wrapped" in opposite directions, and whether projectiles bounced off .

The player must navigate a tiny creature named Spike through chasms and stairs while avoiding enemies and endless pits.

Who said an arcade adaptation has to be vector-based to work on Vectrex? Initially, the arcade counterparts of Berzerk, Scramble and Pole Position were not vectors.

Spinball (Flipper Pinball in Europe) is a pinball device and includes one fixed table.

The goal of the Star Castle is to destroy the enemy cannon, which is located in the center of three concentric, rotating energy shield rings, while avoiding or destroying "mines" - enemies that emerge from the core, pass through the energy rings, and then hit the player's ship. They can stick to the shield if the player maneuvers in such a way that there is a ring between the ship and the mines.

Star Fire Spirits by John Dondzila is a single player game published and developed by John Dondzila in 1999.

Various ships appear on the horizon of the trench, strongly resembling TIE fighters, and the player has to shoot them before they destroy the player's ship.

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